Fire Faerie
Faeries are rarely seen in a battlefield, as they are usually pacific creatures when not disturbed. And they are rarely disturbed, as most races know already what can the consequences be, if they dare defy a faerie, thus choosing to respect them and their homes. However, it is said that in times of war and great need they can become powerful allies to those who protect nature as much as they do. And the best race for that purpose are the forest elves.
The most experienced faeries have developed a fearsome mastery of the fire element, which they can use to throw powerful fireballs to their oponents at long range, or to burn them at close range with a single touch of their hands. It is said that their very bodies start to burn, eventually leading them to become non-corporeal spirits of nature, made of pure fire.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | Sprite |
Advances to: | Dryad Forest Spirit |
Cost: | 42 |
HP: | 32 |
Movement: | 5 |
XP: | 100 |
Level: | 2 |
Alignment: | lawful |
ID | Fire Faerie |
Abilities: |
Attacks (damage - count)
fire aura melee | 3 - 4 fire | ||
mystic fire ranged | 6 - 5 fire | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 10% | |||
cold | -10% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 50% | |
Coastal Reef | 1 | 50% | |
Deep Water | 2 | 30% | |
Flat | 1 | 50% | |
Forest | 1 | 60% | |
Frozen | 1 | 40% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 1 | 40% | |
Swamp | 1 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |